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CaixaBank's imagin grows 20% in new users

imagin, the digital services and lifestyle platform driven by CaixaBank, Spain´s leading retail bank, has celebrated its first anniversary since its launch as a new digital community concept, adding more than 500,000 new users and reaching a total balance of 3.1 million imaginers.

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This represents a growth rate at new highs of 20% in a single year. In the band of users over 18 years of age, specifically, growth during this first year has reached over 30%.

This data strengthens imagin's leadership as a digital financial services player. In its first year after the new app was launched to market, the platform ranks as a leader among the top neobanks and fintech companies, with a 15.2% share of active users and a score of 83 out of 100 for mobile performance in the neobanking sector in Spain, as the latest Smartme Analytics study shows. Smartme Analytics Mobile Performance Index monitors financial application usage and values performance on the basis of variables such as number of active users, daily usage time, interaction, and exclusive use frequency.

As well as growing in new users, imagin has also increased the loyalty of those who were already imaginers. During the last year, upwards of 60% of imagin users enter the app more than 3 times a week. A significant figure of volume of activity is the 23 million app accesses recorded in July 2021 in a single month, marking an all-time record of use of the app. At the operational level, use of Bizum through imagin has doubled in the last year, with an average of 4.2 million transactions per month, and mobile payment has catapulted 400% compared to 2020.

According to data from imagin, the most common customer profile is that of a young person with an average of 26 years of age, residing in a large city and operating in a digital environment. At the regional level, 32% of connections to the imagin app are made from the Community of Madrid and 29% from Catalonia.

imagin’s growth comes in response to the user loyalty boosting strategy arising from the creation of digital, financial and non-financial services, which, unlike traditional banking, do not necessarily involve somebody registering as a banking customer. During the past year, a plethora of digital content and services has been launched on the platform that have attracted a great deal of interest among the imaginer community, based on five major subject areas: sustainability (imaginPlanet), music (imaginMusic), video games (imaginGames), trends (imaginCafé) and technology (imaginShop).

Solid commitment to sustainability
Among the imaginer community, sustainability is one of the fields that kindles the most interest, interaction and involvement of users. Through imaginPlanet, this year, imagin has implemented a full line of sustainability-based products, services, agreements and initiatives that create a positive impact for the planet and society as a whole. As a result of such actions, imaginPlanet has succeeded in boosting tree plantations to offset upwards of 60 tons of CO2, collecting 200 kilograms of plastics and more than 40,000 imaginers have joined in saving on food waste through the partnership with “Too Good To Go”.
Initiatives in this area this year include the success of the imaginPlanet Challenge, the programme of entrepreneurship ideas to combat climate change, featuring over 700 participants, and two projects, eCoDeliver and Kidalos, which seek boost the sustainability of the parcel carrier sector and the consumption of toys, respectively.
This commitment to sustainability, which is part of imagin's strategy and is conveyed to its entire business model, has earned the platform a B Corp certification in November last year. This guarantees the company's compliance with the highest standards of social and environmental performance, public transparency and corporate responsibility to balance economic benefit with social purpose.

A year of successful initiatives
Besides supporting environmental causes, one of the most important projects this year and which has had the greatest impact on the imagin community is the recent launch of imaginChangers, the program that enables imagin users to take part in digital volunteering actions through their mobile devices and support charity projects with financial donations.
In June, imaginGames, in partnership with LVP (Mediapro Group), launched the amateur eSports circuit “imagin Arena Masters”, while the imaginMusic content area held several concerts this year over streaming that have been viewed by thousands of imaginers via the digital channels.
Besides the content offering itself, thanks to its open platform business model, imagin continues to commit to incorporating third-party products and technologies through partnerships with other fintech companies and start-ups. Over the past year, imagin has reached agreements to offer its users special experiences and benefits integrated into the app with partners such as Booking, Nike, Airbnb, Hoteles.com, TUI and Zalando, among others. Furthermore, imaging has integrated start-up technologies such as Earthly into its platform to help users offset their CO2 emissions; Aplanet, as a platform for the gamification of digital volunteering actions and financial donations; and Bankify, the “Like&Share” social component that encourages imaginers' interaction with the content available in the app, as well as interaction between different community users.

Digital financial services
At the financial level, the imagin application develops digital products offered to meet the saving and financing needs of users. In all cases, imagin has the key features for the digital native public: mobile only banking (the services are provided exclusively through the app, with no branches and no website, which solely fulfils an informative purpose), with no fees for the user and its own simple and clear language, especially suited to directly communicating with young people.
The imagin offering includes two further applications according to the age of users: imaginKids (intended for children from 0 to 11 years of age and highly focused towards financial education through games), imaginTeens (designed for adolescents between 12 and 17 years of age, with contents and services intended for young people who are beginning to require solutions for their first purchases and to start out in managing their personal finances).

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